Clarification of Previous Dev Log.
I've had quite a few people misinterpret what I was saying in my previous Dev Log, so I thought I should clarify a few things just so everyone understands where I'm coming from.
Firstly, a lot of people were under the assumption that the additional 4 years were on the table as an option. I wanted to make it clear that I don't intend to work on Violet Memoir for another 4 years. This was never meant to be a story that long nor was it supposed to take up that much of my time. I don't want to spend 6 years of my life working on a story like this as it will be stunting me as a writer. The options were ways to avoid that, with my preferred (and most likely best option) being to really tighten up the story from here onwards. I feel the other two are just not viable as I likely wouldn't be able to handle a triple workload increase, nor would the story be better if I condensed it to a single route without heavy rewrites.
That's what I wanted to clarify next. A lot of people were under the assumption that I was cutting the entire romance or routes entirely. That's not what I was saying. I was saying that I was cutting the additional romance scenes that weren't necessary, stuff that's purely for filler you'd see in a slice-of-life story. Violet Memoir isn't that story. That doesn't mean all of these scenes are going to be gone, if the character arc, tone, or pacing calls for them, they will be in there.
Lastly, I think people misunderstood the original length of the story. The way I worded my post seemed to have given people the impression that Violet Memoir was always meant to go for 3 weeks in-universe. This isn't the case. Violet Memoir was always intended to be a shorter story, a thriller like this basically necessitates it. If I was going to make it that long, I would need to find a way to lower the stakes to keep the slice of life going (it wouldn't be very believable if characters were worried about their lives and then go to a movie or something).
The reason I brought up the 21 days is that's where the story length would have gone if I kept going as it was. After I had my wake-up call a few dev logs ago, I started to seriously sit down and fully plan out the scope of my story. I came to 21 days before realizing just how much that genuinely entailed. I thought it would be best to cut down and refine the story but you're not losing any important elements of the story, just the additional fluff that doesn't matter. For example, one of my days I had planned just had a note saying, "Meet with everyone and discuss things". There were plenty of days like that and even some with nothing at all which were just there to be slice-of-life filler days. So, I decided to cut the days that had nothing and merge days together to cut down the length to 14 days instead. I've only done this refining for Oscar's layout so far and even that still has spare room for additional scenes if needed.
A strong story is a tight story. All these additional scenes would have been just meant to separate the mystery (often to the detriment of the mystery itself since you were barely drip-fed a piece of single relevant information) and would have likely killed the pacing. So far, I haven't cut a single important plot point from my original layout that I had for the characters, only bonus stuff I thought would be neat, but I've come to realize would only bog my story down.
Violet Memoir's mystery isn't meant to be some long-winding storyline you piece together from scraps of information. This isn't a murder mystery. It's a relatively simple mystery that's meant to complement the character's individual journeys. I wouldn't benefit from spamming for nearly three weeks, all that would do is make me give you less information over a longer period of time.
Lastly, everything isn't set in stone. Things can still change. I might decide that an additional couple of days might be better for the story or I might go back to certain scenes later and add something that I feel it's missing. This is still my first major product of this nature and I want to do more but in order to do more, I need to finish this one first.
A finished product can be fixed later. An unfinished product will never be done.
Get Violet Memoir
Violet Memoir
Status | In development |
Author | Mikey Skye |
Genre | Visual Novel, Interactive Fiction |
Tags | Bara, Dating Sim, Furry, Gay, LGBT, Narrative, Psychological Horror, Romance, Story Rich |
More posts
- Violet Memoir Public Build 2642 days ago
- Violet Memoir Public Build 25!Aug 16, 2024
- Violet Memoir Public Build 24Mar 30, 2024
- Fixed a Problem with the Android BuildDec 01, 2023
- Violet Memoir Public Build 23Nov 29, 2023
- Build 22 Public ReleaseOct 04, 2023
- Violet Memoir Public Build 21Aug 22, 2023
- Violet Memoir Public Build 20Jun 19, 2023
- Violet Memoir Public Build 19May 19, 2023
Comments
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It is a great story so far, and I feel if someone misunderstood the length, it may be out of a hope to not want such a good story to end.
It would also be good to get more wholesome content with some of the characters, especially if it means more interaction and cuteness with Leigh.
It sounds like you have a solid grasp on how to manage your project and I believe you should follow what you've laid out here. It definitely sounds like the right track to me.
agreed
I was going to ask for clarification of the exact same things you brought up here, very nice!
Since all the mentioned issues you brought are tied to your vision of the story, I do feel like cutting the fluff scenes would be the best options then. Although, I feel like cutting EVERY fluff scene wouldn't be ideal either (from my understanding as a reader, of course), so having a scene or two more would be really cool if it's fine with you.
I honestly can't wait what you come up with moving forward, thank you for talking to us about it! Really appreciated.
Do what you think is best for YOUR well-being first and then our personal pleasure. What's the point of satisfying us if in the end you overwork and your work lead your life. We're you're FAN, not you're an EMPLOYER, prioritize your health and your workload first, the pleasure come after, we'll be happy with that, really. ^^
I was under the impression dates and romance and stuff were being cut. But, if there was a way to create a singular route that maybe diverged at the end through the player making choices here or there (or even just like a "it's morning after the climax (which could be more personalized and route-y) /plot (where you just get a date or confession or whatever at the end) , who do you feel like talking to the most?")
Admittedly though, as you said, it would be rough weaving everyone's character arcs together like that most likely in one route. I think convergence is personally good with some cutting of those group debriefs. But only you know what is going on for all the intricacies of your story and what would be best for your situation.
Ah. After a reread, it appears romance would be fused with the plot. I'd miss stuff like a date here or there, but do what you must, of course. Better to finish something than to be stressed into needing to drop it.
In your story I love what I've read so far, how ever reading this and the last Dev log gives me the impression that you're trying to justify the choices you've made to yourself. You really don't need to justify it to us because your story has been great so far and what you write next will be just as awesome I'm sure! Don't stress over this, you're good, really!